|Me, an unreliable bird, being slower to update than Windows|
But now, having recovered, I'm back.
To re-launch the blog in the absence of any ongoing games to report on, tinker with, and obsess over, I'm going to lean into the theme of Electric Polyhedra and do a 3(?) part series of posts based around dungeon and world design and how classic video games can provide resources and frameworks for modern tabletop gamers to better their play. I'll be posting part 1 - which will focus on level design as it applies to dungeon design - sometime before next weekend. I plan to reference some beloved classic titles including, but not limited to, Doom 64, the Marathon Trilogy, The Legend of Zelda: Link's Awakening, and The Legend of Grimrock 2.
I hope to see you all there. You have my apologies for this somewhat absurd delay.